![]() Capcom via PolygonĮventually, he’ll run into the bathroom. When he does, go to where he moved the furniture, and hide underneath a table on the path to the bathroom (see the pictured below). The chief will leave the area where you’re hiding and move some furniture. (You can see the position in the image up at the top of this guide.) Stay away from the flashlight beam, and circle around the furniture to avoid him. Run up to the Nursery and crouch through the walkway, turning left to hide behind some furniture. Go through the hallway into the Director’s Room. The front door is locked, so head through the west door. The door to the north is locked, so take the door to the east. Pull out the dresser drawer, climb up the dresser and into the next room - the Nursery. Read Sally’s Diary on a table in the corner. Go into the next room and into the hallway. Use the scissors on the tape surrounding the cardboard on the wall. Solve the puzzle matching the pieces on each side and collect the Scissors (Key Item). Pick up the Stuffed Doll (Key Item), examine it and collect the Picture Block (Key Item).Ĭombine the Picture Block with the puzzle on top of the toy chest. ![]() In this guide, we’ll show you the puzzle solution and where to hide. There’s not a ton to do here in the Orphanage, but it can be frustrating. From here, the segment ends and control swaps back over to Claire for the remainder of the game.After Claire answers the phone in Resident Evil 2, you swap bodies to play as Sherry for a while. While Irons catches Sherry, she’s saved by a deeply mutated G. Unlock the door into the west hallway with the key and run back into Irons’ office. Grab the key out of Irons’ back pocket and then run out of the playroom back into the main hall. Irons will come dangerously close to catching Sherry, but the burns on his face will force him to unlock the bathroom door and wash his face. Once Irons breaks into a fit, run over to the other side of the room and hide behind the table by the bathroom. ![]() Irons will walk down the hall and then double back, so keep to the clump. Stay crouching and slowly circle the clump so Irons never catches sight of Sherry. Irons will topple the archway over and take an immediate left to circle the clump. Crouch by the drawer/chair/towel clump between the cribs and wait for Irons to walk into the room. Irons will exclaim that it’s a dead end, but right now Sherry just needs to by some time. In the main hall, run up the stairs and go back to the Playroom. Quickly turn around and run through the hall (a left and then a right). Nothing in the original game even comes close to matching the sheer tension players will feel as they try to stealth away from one of the cruelest men in Raccoon City – and as a defenseless child, at that. The Resident Evil 2 remake makes the game scarier in every sense, including a chilling set piece where Sherry Birkin has to escape from Chief Irons. The first Resident Evil has a B-movie quality, but it’s grounded in such a lonely, expansive, and morbid setting that the PS1 classic can offer up scares that just aren’t found in the more actionized Resident Evil 2. RELATED: Resident Evil: Every Change In Deadly Silence Rather than recreate the game 1:1, Resident Evil 2’s 2019 remake wisely chose to capitalize on an area where the original actually took a step back in: genuine horror. The sequel expands on the original Resident Evil in virtually every meaningful way, featuring more unlockables, a denser story mode, and an emphasis on action that doesn’t downplay resource management (on a first playthrough, at least). The original Resident Evil 2 is often considered one of the greatest games in its franchise and for good reason.
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